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The Apache can also learn from the technologies of European factions-after battling a European faction such as New Spain, the Apache will be able to construct gun trading tipis and horse trainers, unlocking new, more technologically advanced units (such as cavalry and musketeers, which the faction initially lacks). The Apachean Tribes faction has access to the "warpath" ability, which is a shamanistic counterpart to the jihad in the main campaign. These titles unlock more advanced building levels for the player to use. When the player progresses through the campaign playing as New Spain, the player will be presented with missions from the King of Spain, and when sufficient influence is gained, the player may be granted a higher title of nobility such as Baron, Count, etc. The native factions have weaker units with little armor, but their extremely low upkeep allows vast numbers of them to be fielded and they generally possess high morale. These conquistador forces consist of small numbers of expensive but powerful European units, their numbers often bolstered by local native mercenaries. French and English forces will show up in the same way: the French appear in Louisiana and the English in Honduras. Once spawned, the Spain faction can use these armies however they see fit. This campaign depicts various conquistador armies that travelled to the New World by spawning large, formidable armies in the Americas with allegiance to the Spanish. The Spanish must struggle to explore an unknown land filled with violent natives, while the Indigenous peoples attempt to stall the Spanish invasion and simultaneously expand their lands at the expense of their neighbors. Non-playable factions are playable in a quick battle or a custom battle.īeginning in 1521, the Americas campaign depicts the early period of the Age of Navigation, during which the European powers sought new land through colonisation. Kingdoms has four new campaigns, each one focusing on a different geographical area during a period of great change in its history. The expansion was released on 28 August 2007 in North America and has four new campaigns: the Americas during European colonization, the series of wars (including the Welsh Conquest, the Irish Invasion, the Scottish–Norwegian War, the Scottish War of Independence and the Barons' Rebellion) fought on British Isles during the 13th century, the Third and Fourth Crusades, and the Northern Crusades.
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Medieval II: Total War Kingdoms is the expansion to the 2006 turn-based strategy PC game Medieval II: Total War.
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